Making 3D easier since 2010.

Zuhayeer Musa
4
10
109
14,940
Three.js retweeted
Pushing interior reflections with denoised glossy SSR #threejs
6
13
150
10,883
Three.js retweeted
What do a knowledge graph, Bitcoin, and the Metro 2033 universe by @glukhovsky have in common? An interactive 3D map of the whole universe built by anonymous community contributions.. Built on @neo4j + @threejs + @lightning #metro2039 #threejs
1
5
16
3,051
Three.js retweeted
I've opened a PR for the SSR denoiser 🚀 ➡️ Test it out here: rawcdn.githack.com/0beqz/thr… ➡️ PR & Code: github.com/mrdoob/three.js/p… Please let me know how it performs and looks on your device. #threejs #graphics #web3d #rendering
8
20
101
9,154
Three.js retweeted
Dumping a bunch of tips on what to prompt when vibe coding threejs apps to make sure you don't slop too much and get decent performance. - profile draw calls, they are the first beginner mistake. Lower = better - reduce the number of lights, instead use image-based techniques like environment maps - make sure to use gpu-compressed texture formats like Basis/KTX2 - make sure to try draco compression, might improve loading times. There's now a byte-identical js version of it. - use gltf-transform to simplify meshes and apply draco compression - try meshoptimizer to further reduce the size of meshes - use an LOD system for big geometry that might be small on screen - stream assets instead of loading everything upfront, especially sound - use batching and instancing - merge static geometry whenever possible - render on demand when you can - beware of resolution and pixel ratio ( modern laptops are big and dense ), cap them - beware of antialiasing - if stuff is washed out, set texture color space (srbg vs linear) - make abundantly sure you DISPOSE stuff that isn't needed anymore - use pools for stuff you need to spawn continously - particles, bullets, what have you This is not a comprehensive list, do your own research next.
1
3
25
3,397
Three.js retweeted
Fun @threejs experiment/toy for the weekend, probably inspired by all the Meccha Chameleon clips going around
1
2
30
4,779
Three.js retweeted
Built this procedural prop scatter system for a larger personal project of mine 👀 Loving working in WebGPU with all the new Postprocessing effects! #threejs #r3f
12
31
548
34,118
Three.js retweeted
threejs in 2026 in a nutshell
Made with AI
58
47
818
50,073
I gave 4 frontier models the same prompt to create an Ecco the Dolphin style video game 100% procedural 🐬 Same task, official chat UIs, max thinking. Watch 👇 @claudeai Fable 5 @Zai_org GLM 5.2 @ChatGPTapp GPT 5.5 Pro @GeminiApp Flash 3.5 Note: Fable 5 version was created before the model was restricted.
30
25
164
44,155
Three.js retweeted
more s2 tiled wind lines with dynamic LOD in threejs / webgpu
8
18
178
10,556
Three.js retweeted
Three.js + WebGL + GPGPU 計算で、Phase-Field モデルによる結晶成長シミュレーションをしてみた。M1 mac + Safari で 45秒 でこれできた。すごい時代だ。実は iPhone16 でもそれくらいの時間。なんなんだw
2
3
61
5,997
Three.js retweeted
vibe coding procedural buildings with threejs and codex #4
46
24
387
28,016
Three.js retweeted
Here’s a sneak preview of officially named ‘Neutron Racer’. Just have to dial in the multiplayer and it’s ready to ship. @threejs #IndieDev #IndieGame #GameDev #IndieGames #Gaming #ScreenshotSaturday
4
6
67
6,373
黄色いペンキで塗られた木箱はないが、光る瓢箪がある。 No crates painted with yellow paint, but glowing gourds. #しろぽと #shirospot #ゲーム制作 #gamedev #indiedev #threejs #webgl #screenshotsaturday
5
40
3,678
Three.js retweeted
Three.js: ✅ 175KB gzipped ✅ Plain JavaScript ✅ Desktop, Mobile, VR, AR ✅ No shader pre-compilation ✅ Instant web deploy ✅ Wrap for Steam/App Stores ✅ Huge open-source ecosystem ✅ LLM friendly ✅ No registration ✅ $0/year per seat ✅ 100% hackable ✅ 100% yours forever
88
196
3,461
215,096
Three.js retweeted
day 4 of the @threejs powered music machine. now we have a first version of drums! more instruments coming soon 🔊
2
3
24
3,403
Hey @claudeai Opus 4.8, build an action RPG game with @threejs @tripoai @ElevenLabs @NanoBanana using my game director agent skills Get the agent skills below 👇
5
9
90
11,858
Three.js retweeted
ThreeJS でフィールド生成させるテスト GPU 100% 張り付いてる
1
2
49
4,701