Making 3D easier since 2010.

Three.js retweeted
NO-MERCY MICHEL IS LIVE !!! no.merci-michel.com/ #threejs
7
9
66
10,710
What if the AI is able to do this in 3 years?
Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. messenger.abeto.co #webgl #threejs
53
11
420
57,622
WebGPU compatibility test 👀 Can you test if this example works on your devices? raw.githack.com/mrdoob/three… Let us know if any device has issues with it 🙏
36
7
132
10,420
布が掴めるようになりました。…現場からは以上です (ちなみにこれ、ゲームキャラに組み込むと衣装が本物みたいになびくようになる) WebGPU (three.js/TSL) で GPU 布物理をゼロから構築中 #gamedev #threejs
3
21
231
25,839
Three.js retweeted
I'm unreasonably happy about this, but I'm a video game artist so bear with me: I wrote a dev server for my WebXR game, and now I can: * hotkey export blender to glb, which live patches into the running game * edit textures, which hotpatch OVER the loaded glb ones! #threejs 🤯
4
3
39
3,927
Three.js retweeted
First Trailer! Shape it. Detail it. Export it. Prop Studio 3D is a modular 3D creation tool for building weapons, props, and stylized assets fast. Wishlist now on Steam: link below #threejs #gamedev #indiedev #3dmodeling #gameart
2
3
41
5,510
Three.js retweeted
Threejs for robotics? No problem. You can embed views like these in a webpage, in your slides instead of videos or screenshot
Replying to @mfranz_on
Can you simulate robots with it 👀 ?
4
4
43
10,017
Three.js retweeted
Studying offline 3D vibe-coding with Three.js: - Gemma 4 E4B runs on-device via llama.cpp (or in-browser via transformers.js, ~13x slower). - Scene renders through WebGPU→Dawn→Metal. - A grammar + verifier outside the weights makes the model reliable at Three.js.
9
8
157
13,460
ZyFou
9
46
585
30,528
Three.js retweeted
@threejs is the future Was able to use Fable 5 to create a complete procédural terrain generator and then used opus 4.8 to finish and add more features create a tile transform in a flat infinite world or in a perfect planet sphere you can even export in GLB to reuse terrains.zyfod.dev (it's a bit laggy and gpu / cpu hungry)
6
2
68
5,118
Three.js retweeted
Building a LEGO-inspired stylized nature scene with Three.js. Next, I'll be adding more biomes,environmental VFX, a spaceship that lets players explore this tiny planet. Still a lot to build, but it's starting to come together. #threejs #webgpu #threejsJourney #creativecoding
4
10
99
8,050
Three.js retweeted
vibe coding buildings with codex and threejs
11
10
135
18,343
Three.js retweeted
working on a real-time dense forest environment with #threejs, key details: • Highly optimized vegetation system with 3 (LOD) • Procedural grass placement using Perlin Noise • Fake volumetric lighting for atmospheric sun rays • Fog-based depth enhancement #WebGl #WebGpu
4
6
44
4,481
How do the skills work without Fable? Made a quick @threejs game with Opus 4.8 to demo Playable link below 👇
I built a @threejs game director skill system for Codex & Claude Code to help agents create more polished playable browser games. It guides gameplay loops, graphics, HUD/UI, debugging, QA, and optional @tripoai @ElevenLabs @NanoBanana 3D/image/audio assets with API keys. Open source, get the skills in this thread 👇
12
1
61
10,557
Procedural generation is the future.
49
33
562
36,050
Three.js retweeted
Asked Claude to improve the exponential height fog example overnight. Like... maybe better with a landscape with many trees? Woke up to this 😁
17
11
449
30,455
Three.js retweeted
This is a website 🤯 Created by Abeto - a simple web-based game made with WebGL and Three.js Website: messenger.abeto.co/ Love this!
70
367
3,312
4,832,089
Experimenting with a clock in Claude
89
177
3,556
975,899
Three.js retweeted
Soon TSL graph will have interactive tutorials tsl-graph.xyz/ #TSL #threejs
1
2
26
4,171