Here is the official standardization announcement of the neutral tone mapper we helped develop. Thanks to @Blender, @threejs, @babylonjs, @playcanvas for already implementing it! Vivid colors for all, consistent from design to render!
The Khronos Group has released the Khronos PBR Neutral Tone Mapper specification and sample implementation that is specifically designed to display 3D assets rendered using physically-based rendering (PBR) with true-to-life colors.
khr.io/13l#PBR#Rendering
I've never spent more time on 13 lines of GLSL than I did developing this tone mapper. I'm really excited it has been embraced so widely so quickly!
I'll be answering your questions about it in two weeks: khronos.org/events/gltf-webi…
I think 16 players are the upper limit for 2.5d room based gameplay. I tried 24, but there were too many actions on the screen at the same time...
This is a gameplay demo for @babylonjs + @colyseus#webgamedev#indiegame#mmorpg
Here is an event report regarding our Babylon.js meetup from Japan! Various topics as WebXR, adapted several commercialized systems, examples of combining other OSS. Hope you enjoy it! #Babylonjscrossroad-tech.com/entry/bab…
Together with Mario Pasiński (@mani3xis) we got bgfx working on Apple Vision Pro! 🚀
It's a rendering library powering Babylon React Native (@babylonjs) 👀
Expect some exciting 3D stuff coming soon 🎉
And Thomas Dohmke continues the theme in his #TED2024 talk using GitHub Copilot to create a website with a Lego brick and then a Lego house, getting all the Java code needed
If interested in the immersive web, spatial computing, graphics, or web development, I encourage you to join us TODAY at 9AM Pacific to hear from the @babylonjs team all about the stunning Babylon 7 release! You can add the event to your calendar here: calendly.com/framevr/babylon…
Latest episode of The Download is out, this one covers all the xz backdoor news, updates on GitHub Copilot for the CLI, big new releases from @bunjavascript and @babylonjs and of course, Beyoncé youtube.com/watch?v=TrqiT_a8…