Powerful, beautiful, simple, and open 3D for everyone on the web. babylonjs.com blog: medium.com/@babylonjs #webgl #webxr #pbr #gltf #webgpu

Earth
Babylon.js retweeted
I’m working on my own streaming content system to allow infinite amount of rooms! C#, bash, TypeScript … #webgl #babylonjs #indiedev
2
3
32
2,081
The recent @babylonjs monthly meetup had some epic stuff: GLTF Interactivity spec with @cryptid3d, Offscreen Canvas for browsing and piping in Google's 3D Tiles from the @frame_vr team, and sweet Babylon GUI experiments from @vrhermit. Here's the link: youtu.be/2q0xGIJp06o
5
21
1,667
Babylon.js retweeted
Check out Village Craft, a fun creation from @afrokick. This beautiful game is available now on the Google Play store! And it's made with #babylonjs! play.google.com/store/apps/d… #builtWithBabylon #3D #gamedev #gamedevelopment #IndieGameDev #indiedev #webgl
1
17
54
3,970
Check out our latest video tutorial. @deltakosh gives an overview of a very exciting new feature in Babylon.js...Node Geometry! An infinite canvas of possibilities awaits you! youtu.be/C3V-Xbj9cCE #gamedevelopment #indiedev #webdevelopment #3D #geometrynodes
1
26
88
7,048
Babylon.js retweeted
In all seriousness... Always try to think deeply about the tools you rely on. Proprietary tools need to make money and when they make strategic mistakes it's always the users who pay. Look for open source tools or for tools that allow transferring your projects and/or skills.
11
34
347
24,721
Just a reminder that working with #HDR #tonemapping and #bloom can really make your frame pop off. Here is a side by side comparison of my corrupted fireball, using of course @babylonjs #NME. #VFX #gamedev #webgl PG : playground.babylonjs.com/#BF…
4
16
1,753
Babylon.js retweeted
Let's start building more webgl games, all the technologies we need is right here, right now! @readyplayerme + @babylonjs babylonjs-playground.com/#QQ…
1
3
9
1,321
Babylon.js retweeted
.@babylonjs' Jason Carter elaborated on the tools and features available for developers in Babylon.js and discussed its versatility for deployment in both web browsers and native applications. Details: 80.lv/articles/babylon-js-a-… #gamedev #gamedevelopment #babylonjs
8
24
9,704
Babylon.js retweeted
Building 3D worlds in a collaborative way assisted by an AI generating code for you! In this demo, I'm using Microsoft Teams AI and Azure #OpenAI to generate @babylonjs code in a meeting, while using #TeamsToolkit for the developer experience. Is it the future of 3D design?
8
25
67
15,887
Babylon.js retweeted
Alright, I wanted to share with the world that we have pushed the first version of our NodeGeometry for #babylonjs. I keep adding new nodes because it is so fun. Wanna play with procedural geometry with node based UI? Learn more here: doc.babylonjs.com/features/f…
5
13
48
6,343
Babylon.js retweeted
Pretty bonkers to see 1000 simultaneous users!! @frame_vr is pushing the metaverse boundaries in a major way! #gamedev #Metaverse #indiedev #webdevelopment #3D
Frame now supports 1,000 users at once in the same Frame. No sharding, no streaming....just the web. Mic drop. 🎤 Read the blog post: learn.framevr.io/post/scale
2
22
3,193
Babylon.js retweeted
Made my own implementation of Parallax Occlusion Mapping for @babylonjs Node Material Editor. Uses 2 custom GLSL blocks: - 1 for TBN - 1 for POM Graph in comments🙂
1
2
32
3,001