The recent @babylonjs monthly meetup had some epic stuff: GLTF Interactivity spec with @cryptid3d, Offscreen Canvas for browsing and piping in Google's 3D Tiles from the @frame_vr team, and sweet Babylon GUI experiments from @vrhermit. Here's the link: youtu.be/2q0xGIJp06o
In all seriousness...
Always try to think deeply about the tools you rely on.
Proprietary tools need to make money and when they make strategic mistakes it's always the users who pay.
Look for open source tools or for tools that allow transferring your projects and/or skills.
80Level: .@babylonjs' Jason Carter elaborated on the tools and features available for developers in Babylon.js and discussed its versatility for deployment in both web browsers and native applications.
Details: 80.lv/articles/babylon-js-a-…#gamedev#gam…
Building 3D worlds in a collaborative way assisted by an AI generating code for you!
In this demo, I'm using Microsoft Teams AI and Azure #OpenAI to generate @babylonjs code in a meeting, while using #TeamsToolkit for the developer experience.
Is it the future of 3D design?
Alright, I wanted to share with the world that we have pushed the first version of our NodeGeometry for #babylonjs. I keep adding new nodes because it is so fun.
Wanna play with procedural geometry with node based UI?
Learn more here: doc.babylonjs.com/features/f…
Frame now supports 1,000 users at once in the same Frame. No sharding, no streaming....just the web. Mic drop. 🎤 Read the blog post: learn.framevr.io/post/scale
Made my own implementation of Parallax Occlusion Mapping for @babylonjs Node Material Editor.
Uses 2 custom GLSL blocks:
- 1 for TBN
- 1 for POM
Graph in comments🙂