One thing I found really nice about @wavedash , they make adding achievements super easy. Just trying to add some presentational polish to the game before the end of the jam. Sorry I couldn't add more content, I've been going through some rough medical stuff. #gamedevjs#gamejam
The #gamedevjs jam is almost over. It was great to be able to work on a game for longer. I love the freedom and creativity it takes to create an engaging experience. I’m still fine-tuning the atmosphere of the game world, and I’ll start working on the HUD this evening.
#GamedevJS Jam 2026 - Day 12: Another creative day 🎹🎶🥁. I produced some nice beats and loops for the game. Today’s update comes with a little studio tour through my creative chaos, featuring the title melody in the background. 🎼🪩
Trailer #2 is here 👀
Grow your empire, unlock upgrades, and watch it all come together.
🎮 Play now: khushalsolanki001.itch.io/ch…
plz give me feedback!, feedback means a lot 🙌
If you spot any bugs or have suggestions, feel free to DM me!
#gamedevjs
I've updated my entry based on the first users feedback, night has now a little bit more brightness, and also danger zone on stats is now marked with blinking yellow and then red colors:
🎉 WE HIT 13,000 members on Discord!! 🥳
#Phaser 4 just dropped, and the community is bigger than ever 💜
Thank you for building with us. The best is genuinely ahead 🚀
Not in yet? Come join the fun 👉 f.mtr.cool/uqtgtllkxq#gamedev#phaserjs#indiedev
#gamedevjs day 10:
- 38 hours of work
- 2689 lines of code (91kb)
- 120 levels done (the goal is 150)
- mobile support added!
- 48 hours left for the final levels, tests, debug, adjustments, music, sound and challenges... tough!