#gamedevjs day 9:
- 33 hours of work
- 2245 lines of code
- 110 levels
- another new mechanic added
- lots of debug
- improved level editor
- added an improvement proposed by a playtester on Slack: keep placing gears of the same size as long as the inventory allows it:
#GamedevJS Jam 2026 - Day 11: Got a lot of art done today ๐ผ๏ธ๐๏ธ๐จ, and all animations should now finally be in the game.
Also, in case you were wondering how to sneak into a robot-only MACHINE DISCO: It is simple! Just put on a robot disguise ๐ค๐คฃ!
I've published my @Gamedevjs Jam 2026 entry:
๐งโ๐ Space Base Maintenance ๐
You're building and maintaining a space colony on an uncharted planet - try to keep the machines going as long as possible!
#MadeWithDefold in a ~week, using amazing Space Base bits by @KayLousberg
Only 2 days left to submit your game at @Gamedevjs Jam
Good news - making a game on Berrry takes about 5 minutes.
So if you have any ideas - try your luck this weekend!
Day 10 of #GamedevJS!
โ10 days already!?
Since I love thinking of ideas to make things better, Iโm spending such fulfilling days.
Today, I enhanced the Game feel and performance! (ใ)ใ
Project name change, we're now Soul Captcha
- Added checkpoints
- Bought a domain
- Finished full end to end progression
Just need to tweak levels & adjust some dialogue
#vibejam#gamedevjs