#GamedevJS Jam 2025 - Day 12: You know it's game jam time when you're sitting in the cellar 🎙️🎧, trying to record a Bosch power tool to fake a lawn mower sound for your game 🛠️➡️🚜… because you don’t actually own one 😅.
#GamedevJS Day 10
The UI is almost ready. There are just a couple of things left that I'm still figuring out how to arrange.
After that, all that's left is to "just" finish the remaining logic, sound, icons, main menu, map,description... ahem... 😅
Do love the confidant system in Persona & Like a Dragon games.
Tried to do something is that way in my #gamedevjs game! The deadline is near..
#buildinpublic
#GamedevJS Jam 2025 - Day 11: Points & Tweens Overload 😩!
Spent the entire day crafting a point system... and then proceeded to drown it in about 5 million tweens to make it feel rewarding. 🎉
It took way longer ⌚️ than I planned, but I’m pretty happy with the result!
Finally submitted my entry for this year's jam hosted by @Gamedevjs using @kaplayjs !! Had a lot of fun in this one, especially integrating the balance system, music, sounds, and ✨particles✨
#GamedevJS Day 8-9
In the process of working on the UI.
I have to say, building a UI with WebGL is quite the challenge—especially the scrollbars.
Maybe it would have been faster to implement part of the UI using HTML...
But here's a little "balance" part of the game.
#GamedevJS Jam 2025 - Day 10: My last mini-game is here 🎮!
Welcome to my exclusive dancing class 💃 - where you'll master a move so unique, it’s guaranteed to make you the star ⭐️ of the dance floor! Here’s a sneak peek - don’t try this at home (or anywhere else) 😜.
Little debug popin because the game is becoming complex to maintain now.
I don't know if I will finish it, but I learn a lot for upcoming projects!
#buildinpublic#gamedevjs