Web Game Development community started by @end3r from @EnclaveGames. Follow @GamedevJSWeekly newsletter for up-to-date #gamedevjs news. Also @js13kGames.

Interwebz
Gamedev.js retweeted
Actually trying to make things in Blender for this one. Deadline coming up quick! #GamedevJS
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Gamedev.js retweeted
Just a few days before the #gamedevjs submissions!!

ALT Anime Anime Funny GIF

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Gamedev.js retweeted
#GamedevJS Jam 2025 - Day 9: A new "Work" mini-game just joined the family: Be an Editor – spot the typos! 📖🧐 Sounds easy? Try doing it while steering a lawn mower! 🤣
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Getting into the final details, sounds, and polishing some of the gameplay for my #GamedevJS Jam 2025 entry 🙌 "Obscyra" (name could change)
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<Defence Designer> has reached 500 views on itch.io. Thanks to many people who helped, especially @gamedevjs. (screenshot from redlib.catsarch.com/user/kabocha_/)
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Gamedev.js retweeted
#GamedevJS Day 7 Well... yep, mostly logic again. For example, enemy spawn templates. And I haven't even gotten to the "balance" part of the game yet. [insert "this is fine"] From a visual point of view — just a little touch here, a little there. Here's a test video.
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Gamedev.js retweeted
#GamedevJS Jam 2025 - Day 8: It’s game reveal time 🎉! Introducing my game: “Work Life Balance”. In this game, you’ll juggle two mini-games at once - one for work 🧑‍🏭 and one for life 💃. The challenge? Keeping both in balance ⚖️ to score the most points possible!
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Gamedev.js retweeted
I stepped out of the gameplay (I fixed the buttons finally) and working on the cover of the game and menu. Is this color a good combination with him? :0 #gamedevjs
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Gamedev.js retweeted
#gamedevjs ✅ Draw cards ✅ Balance bar transitions
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Gamedev.js retweeted
#GamedevJS Day 6 Same as yesterday — mostly logic. Many small things, still lots to do. Like map movement, zoom, and time control are working! Funny: in #phaser, physics.world.timeScale uses 2 = half speed, 0.5 = double speed— but it's opposite for time.timeScale.
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Gamedev.js retweeted
#GamedevJS Jam 2025 - Day 7: My Game Jam vacation has begun, and for the next week, I’m living the dream as a full-time indie game dev ⌨️😎. Look, I finally have some actual gameplay 🥳. Sure, it's just one half (or maybe a quarter, judging by how ambitious my plans are 😮‍💨).
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Gamedev.js retweeted
Just before running, here is my progress. More screens to do before remaining screens, game loops, saves, musics then balacing the gameplay! I bet that these japanese kanjis means nothing relevant lol, will work on that later! #buildinpublic #gamedevjs
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If you missed it earlier: @GamedevJSWeekly newsletter issue #589 about hidden game market, Trailblazer, and Defense Designer is out! gamedevjsweekly.com/589 #HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter
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Gamedev.js retweeted
おはよう ✨currently adding background music and sound effects (I kept running the game just to listen to it :3) #gamedevjs
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Gamedev.js retweeted
#gamedevjs Laying out the game UI and reading card metadata—this one’s gonna be a lightweight roguelike card game 😆 Let’s see how far I can get in the remaining days 🫠
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Gamedev.js retweeted
my intended submission for #gamedevjs is coming together pretty nicely, lot to go but that clock is running
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Gamedev.js retweeted
#GamedevJS Day 5 Mostly worked on logic — linking game with UI. Split UI and game into separate Phaser scenes, which added some complexity. Turret UI mostly works now + machine gun icon added
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Gamedev.js retweeted
Work in progress, I have so much to do! And design fixes to do again! #BuildinPublic #gamedevJS
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Gamedev.js retweeted
During our @W3C #Games #Community #Group meetup happening on March 25th we’ve formulated the idea of a brand new Community Group being created specifically around the concept of Loading and Control API. end3r.com/blog/w3c-games-cg-… #gamedev #gamedevjs #indiegames #W3C @w3cdevs
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Issue #589 of @GamedevJSWeekly newsletter about hidden game market, Trailblazer, and Defense Designer is out - go check it! gamedevjsweekly.com/589 #HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter
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