Web Game Development community started by @end3r from @EnclaveGames. Follow @GamedevJSWeekly newsletter for up-to-date #gamedevjs news. Also @js13kGames.

Interwebz
Gamedev.js retweeted
First screen is my figma interface, the second is my dev one! I lost so much in frontend, even with AI Agents 😭 But i still like the dev version. The orange background may be too kitschy... according to my gf. I'll work on that after doing game loops! #gamedevjs #buildinpublic
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Gamedev.js retweeted
Currently drawing some backgrounds and character sprites! <3 the scene for the #gamedevjs is coming to life :D
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Gamedev.js retweeted
There are 2 references in this image, can you guess it? #BuildInPublic #gamedevjs #gamedev
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Gamedev.js retweeted
#gamedevjs Design part of game UI and it’s time to start coding! Made a simple template for phaser + vite + typescript github.com/leokuo0724/phaser…
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Gamedev.js retweeted
#GamedevJS Day 4 Acceptance stage.Scrapped the semi 3d side-view.Switched to top-down and a whole new style. Feels so much better now. Have some ideas for UI.. but I’ll save that for later.
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Gamedev.js retweeted
#GamedevJS Jam 2025 - Day 5: Didn't have a ton of time to work on the game today, but I still put in a few hours of game dev magic 🎮. Cooked up a bunch of new scenes and even whipped up a fancy transition into the main game scene 😎🎬.
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Gamedev.js retweeted
Went simple for the main menu, now that I have a better theme idea i'll go faster! #gamedevjs #gamedev #buildinpublic
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Gamedev.js retweeted
kicking off #gamedevjs ! control the predator/pray population and balance the ecosystem
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Day 4 - Cooking something up with @kaplayjs for @Gamedevjs 🫡
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Gamedev.js retweeted
Preview of my game for the @Gamedevjs 2025 jam; it's raining animals #gamedev #GamedevJS
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Gamedev.js retweeted
Took a step back from my game project, started to lose vision as I was coding. Using Figjam to describe all my ideas clearly, before going to UI then code. I want this year's #GamedevJS Game to be more complex so I need to be clear minded. #BuildinPublic
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Gamedev.js retweeted
If you have to ask, you're streets behind. #GamedevJS
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Gamedev.js retweeted
#GamedevJS Day 3 experiments ! I wasn’t too happy with the flat terrain, so now its wide. the units are looks better this way,but, the background and UI are still a bit of a question mark. It seems like there's something there, but it also feels off.
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#gamedevjs Game Jame 2025 check point 2 - implemented the block selection and remove block feature! Almost done with my building block bridge system 🫠
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Gamedev.js retweeted
#GamedevJS Jam 2025 - Day 4: Spent the evening working on more assets and finally got to dive into some actual coding 🧑‍💻. The screenshot might not show huge visual progress, but under the hood things - and especially concepts on paper 📜 - moved on 🚀.
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Gamedev.js retweeted
Beginning to debug the basic touches for the game UI!! It’s been a few hours, this week it’s all coding for #gamedevjs and next week art zone (^•^)

ALT Coding Typing GIF

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Gamedev.js retweeted
Working on the second mechanic of "balancing" for the #GamedevJS Jam : a grappling hook !! still a lot to improve tho #indigame #indiedev #GodotEngine #Godot
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Gamedev.js retweeted
Letting AI Agent cook with my .md files. But there will be tons of work with UI on this one, because i don't want to play with this interface! #gamedev #BuildinPublic #gamedevjs
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Gamedev.js retweeted
The first of @potnoodledev's tools to help us make better games, the TileSet Vibe Generator 🗺️🎶 If you're building a game for @Gamedevjs or @orange_web3's #vibejam do give it a try; use it to make your levels pop!
I’m building a open-source AI driven game engine for vibecoding games, imagine being able to generate a whole games assets from a single prompt...ready to integrate directly into your game... The first, The TileSet Vibe Generator Build with it, use it, earn $NOODS
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