#GamedevJS Day 2
Mostly logic—physics and math.
Well... I used #phaser once before, but I didn’t touch the physics part. Now I do, and it feels like I don’t know anything.😅
#GamedevJS Jam 2025 - Day 3: Called in some backup from my AI buddy 🤖 to get some inspiration for UI, fonts, and overall art direction. Based on that I put the background art together 🖼️.
Pretty happy with the outcome, as art is not my strong suit 🧑🎨!
Hey ! I'll be participating in the #GamedevJS this year !
The theme is "balance" and I think I got some pretty good ideas... Here is the first one :
#indigame#indiedev#GodotEngine#Godot
#GamedevJS Jam 2025 - Day 2: Spent some time tidying up my Phaser + TypeScript + Vite template 🧹 and used it as the foundation for my jam entry 🕹️. If you are curious about how I set things up, feel free to check out (and use 👍) my template on GitHub: github.com/Stiggstogg/phaser…
Did markdown all day long and will continue before doing serious work with #phaser and show more of this project!
Hope to make my cursor AI agent very reliable on this project!
#BuildinPublic#GamedevJS#gamedev
#gamedevjs 2025 "Balance"
Well... after some thought, I believe I've come up with a suitable idea. Here's the drawing—along with my exceptional drawing skills.
And it will be #vite + #phaser
Current strategy for #GamedevJS
Doing my GDD as rules for my project in Cursor.
Took my go-to template #PhaserJS + #React boilerplate and chatting with GPTo4 about gameplay loops, goals, and different systems of the game!
To Be Continued #BuildinPublic#gamedev
Jam time! ⏰
Proud to partner with Gamedev.js Jam — build something awesome, join the jam, and don’t forget to upload your game to Playgama to get it played by thousands 🌍