3 hours before the deadline, I finally deployed on itch and @wavedash for the @Gamedevjs 2026 Jam!
Proud of this one, even with room to improve. It's ambitious gameplay-wise, though it still needs tweaking. I hope you'll like it!
Links below ⬇️
Just submitted my game to the @Gamedevjs Jam in the @wavedash challenge. Since the theme was "Machines" I developed a brand new faction specifically for this. So let me introduce the Mechanoids.
I've also done extensive optimization work. The game used to lag significantly, but now it runs very smoothly. This new race will soon be available to play in the main version. Moving forward, there's still a lot to add according to the plan: different game modes, different factions, different maps, different gameplay mechanics, abilities, magic, and much more.
The game is available on both @itchio - travlv.itch.io/heroescm
and the WaveDash platform - wavedash.com/games/heroes-co…
10 more hours to go on @Gamedevjs jam
Win a number of prizes including Pro subscriptions for Berrry worth $300 each.
Making your first game on Berrry takes about 5 minutes so you still have time.
More in thread:
Day 12 of #GamedevJS!
Tomorrow is finally the last day! Half of me is excited to play everyone’s games, and the other half is anxious about how much more I can polish my own work. (ッ)ノ
#gamedevjs day 11:
- 46 hours of work
- 2941 lines of code (104kb)
- all 150 levels added (little adjustments still necessary on the last 40)
- debugging is much more tedious than expected because of Safari mobile (ew), and jam detection that should backtract to the yellow gear
I'm happy to announce that my game, IMPERFECTION, has been released on the itch.io page. Never thought this day would come, but here it is!
I've never joined any jam before. Happy to be here!
If anyone interested. Here's link:
seni-kyu.itch.io/imperfectio…#GamedevJS