That moment when that video game you've been working on for so long actually starts looking like a video game!🤩🕹️ @pxlzNFT#PXLWARS
This is actual in-game footage running in a web browser, built from scratch using @babylonjs and @Blender.
Bring the things from your environment into 3D! In our latest release we allow users to upload and view Gaussian Splatting 3D scans. Supported by amazing @babylonjs 🚀engine they provide parametric CAD models with extra bling.
#3dscan#gaussiansplatting#3d#indiedev#3dmodel
We got @babylonjs (native) rendering in Immersive Space on Apple Vision Pro! 🚀
🚧 This is still a work in progress but I hope you will be able to try it soon!
Here is the official standardization announcement of the neutral tone mapper we helped develop. Thanks to @Blender, @threejs, @babylonjs, @playcanvas for already implementing it! Vivid colors for all, consistent from design to render!
The Khronos Group has released the Khronos PBR Neutral Tone Mapper specification and sample implementation that is specifically designed to display 3D assets rendered using physically-based rendering (PBR) with true-to-life colors.
khr.io/13l#PBR#Rendering
I've never spent more time on 13 lines of GLSL than I did developing this tone mapper. I'm really excited it has been embraced so widely so quickly!
I'll be answering your questions about it in two weeks: khronos.org/events/gltf-webi…
I think 16 players are the upper limit for 2.5d room based gameplay. I tried 24, but there were too many actions on the screen at the same time...
This is a gameplay demo for @babylonjs + @colyseus#webgamedev#indiegame#mmorpg
Here is an event report regarding our Babylon.js meetup from Japan! Various topics as WebXR, adapted several commercialized systems, examples of combining other OSS. Hope you enjoy it! #Babylonjscrossroad-tech.com/entry/bab…