an open source voxel game building toolkit for modern web browsers

oakland, CA
someone should port mapgen2 to javascript! www-cs-students.stanford.edu…
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voxel.js demo on chromebook pixel @ 31fps @maxogden @voxeljs http://t.co/VFNEU14pUC
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updated the main demo with 0.10.0 maxogden.github.com/voxel-en… (same demo, just refactored)
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semver-ftw.org/ is how we version our modules, we recommend that you do the same!
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voxel.js retweeted
An introduction to building games with @voxeljs youtu.be/RX7_z0wziKA
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surprised nobody has written a voxel-sword or voxel-pickup-item module yet!
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new API in voxel-engine 0.9.1: set a block value by material name! github.com/maxogden/voxel-en… thanks @shama
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check out the new version of voxel-hello-world, it has been updated to work with all the latest stuff in the current voxel-engine!
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the comments here have lots of ways you can contribute to voxel.js gist.github.com/maxogden/500…
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voxel-engine 0.7.0 is up on master, all vectors are now represented as arrays!
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Does anyone know great tutorials for creating minecraft mods? My kid would be willing to code with me to do this :)
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voxel.js retweeted
#osm + #minecraft : how importing Open Street Map data into Voxel.js ? newschallenge.org/open/open-… #collaborativeplanning cc @RatZillaS
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voxel-engine 0.6.0 is out! features a new physics system for adding NPCs etc to games. see test.js for more details github.com/maxogden/voxel-en…
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Replying to @kwerb
@kwerb would need to be easy to access and use on all platforms. A HTML5 version of Minecraft/Second Life/Adobe Connect/Google Hangouts
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voxel.js retweeted
What would a massively multiplayer online course (MMOC) look like? Or a Massive open online game (MOOG)? Well, the latter is an old synth.
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module authors: start using peerDependencies to specify the version of voxel-engine each module is compatible with. blog.nodejs.org/2013/02/07/p…
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new gravity test that more or less explains the new physical object API in voxel-engine github.com/maxogden/voxel-en…