PocketJS is fun when it runs on real PSP hardware 👻
But our real design goal is more ambitious: a UI runtime where every frame is deterministic, replayable, and testable.
New post: A UI runtime that can’t flake.
pocketjs.dev/blog/ui-runtime…
So happy to see people starting to create things with PocketJS!
We’ve just added DevTools over USB to make inspecting on real devices even easier. Have fun creating! 🫶
We've admired @yui540's motion work for a long time, so we ported it frame for frame to PocketJS on Sony PSP!
Powered by our new animation engine that compiles Tailwind keyframes into binary timelines, plus a 3D pipeline for perspective, cubes and page flips. ⚡️
Introducing PocketJS 🕹️
import { createSignal } from "solid-js"
on a Sony PSP.
No forked framework. Real Solid and Vue Vapor, compile-time Tailwind design system, and 60 FPS animation in 8 MB of RAM!
Bare Metal Modern Web ⚡️