We're the Oklahoma City JavaScript user group. Hope to see y'all at our monthly meeting! 3rd Tues 11:30am-12:30pm @StarSpace46. We put on @ThunderPlains too!

Oklahoma City, OK
Digging this code walk through by @joekarl http://t.co/1U98hLNAFq
OKC.js retweeted
Replying to @joekarl
@joekarl has taught us how to make a Triforce of Power. The painful way. @okcjs http://t.co/t8fod6TJ9j
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Karl now explains his WebGL code. (Catch the video for this one!) http://t.co/KONBnaVJOi
Aw yes, hello world triangle http://t.co/nKCqFU4wAG
"WebGL is complicated, this is how we're going to get to that point." -@joekarl http://t.co/8wTWepZT5p
RT @5imian: Great turnout at @OKCjs today, over 80 attendees for @joekarl's "webgl the hard way" presentation.
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shadertoy.com is a great way to play with fragment shaders to learn GLSL. -@joekarl http://t.co/INcTYtrdQD
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"GLSL is a C-like language." "Lots of matrix math, linear algebra at this step." @joekarl http://t.co/lcQF77ChK3
Talking about vertex shaders now. Attributes, uniforms, varyings, oh my! 😲 http://t.co/V82b5y107K
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http://t.co/GROychmU3X
OKC.js retweeted
Over 80 javascript friends are here today! @okcjs
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OKC.js retweeted
Replying to @joekarl
@joekarl explaining how webgl and open gl really work @OKCjs http://t.co/ZcfrZ0qkIG
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http://t.co/qGKmaSn1se
"You're setting up the graphics card to draw for you. You go throw a huge setup to get shaders, buffers in place. It's just bytes, draw it."
Within WebGL there's a lot of low level things to manage. But that comes with power. We'll focus on triangles today. http://t.co/aAWQeuJ0Op
Great libraries @joekarl recommends for doing WebGL the easy way. Now onto the hard way... 😥 http://t.co/vMepqXpgl5
WebGL *is* OpenGL. http://t.co/AW3FQvOUpc
Thank you for the kind words, @OKCjs! http://t.co/Ka3gZR9abV
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OKC.js retweeted
Great turnout at @OKCjs today, over 80 attendees for @joekarl's "webgl the hard way" presentation. http://t.co/c1YJSyjg2o
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WebGL is showing up in mapping and other places with large data sets. http://t.co/76eWlPmsXI