Day 12 of #GamedevJS!
Tomorrow is finally the last day! Half of me is excited to play everyone’s games, and the other half is anxious about how much more I can polish my own work. (ッ)ノ
#gamedevjs day 11:
- 46 hours of work
- 2941 lines of code (104kb)
- all 150 levels added (little adjustments still necessary on the last 40)
- debugging is much more tedious than expected because of Safari mobile (ew), and jam detection that should backtract to the yellow gear
I'm happy to announce that my game, IMPERFECTION, has been released on the itch.io page. Never thought this day would come, but here it is!
I've never joined any jam before. Happy to be here!
If anyone interested. Here's link:
seni-kyu.itch.io/imperfectio…#GamedevJS
One thing I found really nice about @wavedash , they make adding achievements super easy. Just trying to add some presentational polish to the game before the end of the jam. Sorry I couldn't add more content, I've been going through some rough medical stuff. #gamedevjs#gamejam
The #gamedevjs jam is almost over. It was great to be able to work on a game for longer. I love the freedom and creativity it takes to create an engaging experience. I’m still fine-tuning the atmosphere of the game world, and I’ll start working on the HUD this evening.
#GamedevJS Jam 2026 - Day 12: Another creative day 🎹🎶🥁. I produced some nice beats and loops for the game. Today’s update comes with a little studio tour through my creative chaos, featuring the title melody in the background. 🎼🪩
Trailer #2 is here 👀
Grow your empire, unlock upgrades, and watch it all come together.
🎮 Play now: khushalsolanki001.itch.io/ch…
plz give me feedback!, feedback means a lot 🙌
If you spot any bugs or have suggestions, feel free to DM me!
#gamedevjs
I've updated my entry based on the first users feedback, night has now a little bit more brightness, and also danger zone on stats is now marked with blinking yellow and then red colors: