Ekkkk, 122 games to judge for @Gamedevjs 🤯.
I'll be judging them all live on stream and raising money for @StJudePLAYLIVE via @tiltify.
Tune in (AEST) 👇
📅 Monday 5 May, 11am
📅 Tuesday 6 May, 9:30am
📅 Wednesday 7 May, 10am
📅 Thursday 8 May, 10am
💰 Donate: tiltify.com/@mishmanners/pla…
ALT Judging Game Dev Jam Entries
Michelle "MishManners" Duke
live on twitch.tv/MishManners
Finally started rating games for #GamedevJS Jam 2025. Highlight of this session: BioBalance by PlayDi. It is a fast paced card game where you balance an ecosystem 🌱🐮🐺 and sometimes kill your darlings🔫. Give it a few tries and you might get addicted 🤪.
playdi.itch.io/biobalance
So happy with my entry in #gamedevjs jam.
They are all kind. I wasn’t sure what to think of my game at the end, but the fact that people spent over 30 minutes, even an hour, playing it, makes me so proud.
No matter the results, I’ve already won, thanks 😊 (game link ⬇️)
I just published a quick tutorial on how I created a smooth camera follow component for my #GamedevJS Jam 2025 entry using Wonderland Engine
(@WebXREngine)
timmykokke.com/blog/2025/202…… Let me know what you think or if you have any questions!
#gamedevjs
Submitted last night. "Balance Ma'atters" is a strategic card game.
Can you defeat Apophis and bring balance back to the world? Challenge yourself, balance your scales, and see if you can claim victory!
leokuo0724.itch.io/balance-m…
Pretty excited to share that we worked on a Probe Volume Global Illumination feature. It will be available experimentally in @WebXREngine 1.4.
Define an area, click bake, and pouf: Get a sparse volume with low memory footprint.
Make your #webgl scenes globally illuminated ✨
My #GameDevJS 2025 JAM SUBMISSION
Game prototype name: SLIANCE
slice through an object in aim to balance chocolate at a chocolate weighing scale.
credits:
Huge thanks to @triqui emanueleferonato from whose work the slicing game mechanic was inspired from.
made with @phaser_
#GamedevJS Final
"AMMO FLOW"
We’ve got a base to defend—but there’s a twist.
The turrets? They’re already in place.
No building, no selling, no upgrades.
Balance ammo production and loading to keep the defenses alive.
xirtelan.itch.io/ammo-flow#indiedev#indiegames@phaser_
I created Hammer Down, a Daruma Otoshi-inspired tower demolition game with a focus on balance, for Gamedev.js Jam 2025.
Link in the reply. Hope you enjoy it!
#gamedevjs
New game for the #gamedevjs Jam 2025: Noodle Hustle a company management game, here is the link:
nihdao.itch.io/noodle-huslte
I am pretty proud of myself, i learned a loooooot, even if dozens of images did not load at the end after the build operation (403 errors ..?)
Hey! We´ve just posted a submission for the Gamedev.js JAM #gamedevjs, on Itch.io
I present to you...CAPTAIN MAYDEN!
bybouniverse.itch.io/captain…
Balance the treasures on the rocking Holy Mermaid to keep it afloat. Shift the weight and don’t let it sink!
Give it a try!