Since @babylonjs got to 6.0, i felt like experimenting around with #VFX and the amazing built-in #nodematerialeditor.
I wanted a burning trail effect, and with some procedural mesh to support the #shader, it turned out pretty good. #babylonjs#gamedev
Babylon.js 6 was just released.
This free and open source Javascript/Typescript 3D game engine just got a massive upgrade... including Havok 3D physics support!
gamefromscratch.com/babylon-…#gamedev#indiedev
Yesterday was a massive day for the team :) #babylonjs 6.0 is now officially released so you can try our cool demo demonstrating the power of our Havok plugin (but also thin instances or cascaded shadows): theplayroom.babylonjs.com/
This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/we…
This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/we…