Did you know @Babylonjs 9.0 brings volumetric lighting, animation retargeting, advanced Gaussian Splats, Frame Graph optimizations, and more to the web?
Learn more about how Babylon.js continues pushing the boundaries of real-time web graphics: blogs.windows.com/windowsdev…
This guy is working on a TS compiler to erase the border between #typescript and native apps performance.
This cube runs fully in WASM, built from #typescript sources. Moreover, it uses compiled @babylonjs source code to work.
#codewithclaude#claude#ai#Web
it works!
@blender on the right. the actual game i'm building on the left. move geometry in #blender → it moves in the playable world. no export step. no pipeline. just native workflows flowing live into the #babylonjs runtime. this is day one. 🫡 @babylonjs
quickly fixed axis orientation, and some other small kinks. now it's time for live link to the actual @babylonjs runtime (?link=blender), author geometry in #Blender, & see it appear in the playable game environment.
experimenting with babylon.js today; floating megascans rock fields, slow orbital camera movement, cinematic lighting, and that nice point where a browser scene starts feeling more like a little render stage than a web page.
@babylonjs
is feeling really good for this. #babylonjs#webgl#3d#creativecoding
Experimenting with Babylon.js #physics#babylonJS Physical constraints & boundaries here already feel better than other tools I've used. @babylonjs [001]
I needed to create a trigonometry playground 😅 I'm always forgetting key concepts, and it's a pain to keep reminding myself of them with the notes stuck to my wall. Built with @babylonjs#math