Just released my game for #gamedevjs jam 🚀
skazoff.itch.io/steamheart-e…
Right now it has the first 20 tutorial levels — enough to get the core mechanics across.
Next step: push it to ~100 levels and turn it into a proper puzzle experience xD
#gamedev#indiedev#AI
#GamedevJS Jam 2026 - Day 9: Still a lot to do 😮💨, but the game loop ➰ is slowly coming together. I added more UI and approximately 43749 tweens 🤪. It is still not exactly a feast for the eyes or ears, since placeholder art and music are still running the show for now.
Day 8 of #gamedevjs! My game's protagonist finally has her own model and animation! I even added a sound effect and camera movement into the game to add immersion.
It's great to know that I have a chance to finish something. Even if it's a small prototype, it's good nonetheless.
Day 8 of #GamedevJS!
Made a major system overhaul today. Designing "play" is such a profound challenge—it’s much harder than it looks! But I have a strong feeling that this is going to be one of my all-time favorite projects. (ツ)ノ
Jour 7/13
La boucle de jeu est là et la partie artistique se confirme.
Un vampire survivors like, avec une barre de chaleur qui augmente et amène le joueur en surchauffe !
Pas de bug dans la vidéo, la surchauffe n'a pas encore de feedback visuel 😅
#gamedevjs#gamedev
#gamedevjs day 7:
- 21 hours of work
- 1746 lines of code
- 50 playable levels
- after the first playtests, I fixed a few bugs and added an undo button
(non-spoiler screenshot)
For #gamedevjs#gamejam I am making Draft Punks, which mixes the ideas of singleplayer deckbuilders like STS and Balatro with a "reverse rhythm/music making/DJing as a card game vibe".
Got it running on @wavedash already now I know how things work there! #sologamedev#indiedev
Estamos muito motivados a criar mais um game para @Gamedevjs e dessa vez estamos preparando mais um jogo incrível para publicar na @wavedash 👀🔥 #gamedevjs#gamejam
Moreover, if you make a game for the @Gamedevjs Jam 2026, you can make it with Defold and deploy to Wavedash, and that way you participate in 2 additional challenges - double the fun! 🎁🎁
BTW, Berrry sponsoring Gamedev.js this year
Describe your idea. Claude builds it - it's live on web. No more localhost:3000.
Works from any AI agent.
Some extras in thread:
#GamedevJS Jam 2026 - Day 8: The game finally got some juice 🧃. I spent the day with @phaser_ timelines to make things pop in and out with a bit more style. Are the disco vibes coming through already 🪩, or are the placeholder animations still sabotaging the dance floor 🙃?