Web Game Development community started by @end3r from @EnclaveGames. Follow @GamedevJSWeekly newsletter for up-to-date #gamedevjs news. Also @js13kGames.

Interwebz
Gamedev.js retweeted
Yesterday was all about getting the game loop working. Time to add the roguelite mechanics with upgrades to make it more fun #gamedevjs
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Gamedev.js retweeted
Does this look like a Mean Machine to you? #gamedevjs #spine2d
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Something kinda realtime/planning mode. Did for my testing only but it's feels good #gamedevjs #gamedev #MadeWithDefold
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Gamedev.js retweeted
#GamedevJS Jam 2026 - Day 7: I started putting the main game scene together today, but progress has been a little slow 🦥. At least it’s finally starting to look like an actual party 🪩. Let’s hope my development MACHINE 🤖 shifts into a higher gear tomorrow 😉
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Gamedev.js retweeted
My fav thing about making something for #gamedevjs #gamejam was finding out about @wavedash ... browsed the sponsor subcategories and I might have found perfect place for my games after poor experiences with Steamworks. Took a day off the jam to test Lane Protocol running there!
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Gamedev.js retweeted
Day 6 of #GamedevJS! Deciding which ideas to keep and which to let go is so tough. The deadline is fast approaching... /(^o^)\
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Gamedev.js retweeted
Jour 5/13 On se reproche d'une première version jouable ! Le jeu prend forme mais il reste tellement de chose à faire et si peu de temps devant nous. Les premières intégrations graphiques ont pris du temps mais ça valait le coup :) Votre avis ? #gamedevjs #gamedev
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Gamedev.js retweeted
#gamedevjs day 6: - 14h - 1156 lines of code - Debugged and improved the editor and the gameplay as much as possible (for now)... That leaves me 7 days to implement all the levels!
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Gamedev.js retweeted
Doing some early stress testing. Don't want the frame rate dropping (too much) if someone ever reaches beyond the end-game. #gamedevjs
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Gamedev.js retweeted
Whoo! Day 6 on the #gamedevjs jam and I've finally finished the coding section. Don't know if that's a lot of time or not, but at least the final prototype is looking pretty playable! Now I can finally move on to the polishing part.
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Gamedev.js retweeted
#GamedevJS Jam 2026 - Day 6: I was visiting friends today, so game dev time was a bit limited. Still, I used the 🚂 ride to set up my game scene while rolling through the beautiful 🇨🇭 countryside ☀️. And as promised yesterday, here’s a little sneak peek at my art „skills“.
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Playing & exploring that can I do, funny thing when I realise I can add turns while already playing them #gamedevjs #gamedev #MadeWithDefold
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Gamedev.js retweeted
Started late on #gamedevjs #gamejam and might be cooking... game idea I have is a "reverse rhythm deckbuilder game" where you play asa robot DJ and assemble beats on the fly. Hopefully can have the deckbuilder elements in soon! Made with @phaser_ ! #indiegamedev #gamedev
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Replying to @Gamedevjs
I decided to make a game inspired by Wonderboy 3 :P. war3d.itch.io/the-fantastic-…
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Just started learning @phaser_ for @Gamedevjs 2026 Game jam and as a web game dev that has built multiple games using just vanilla frontend languages, Phaser + Typescript can be a breath of fresh air when you learn the basics and essential tools to get the ball rolling 🤠
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Gamedev.js retweeted
Not a Trolley Problem! DAY 5 -Added icons to the upgrade menu -Added a choice mechanic #gamedevjs #gamedev #indiedev #idle #incremental #pixijs #webgame
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Gamedev.js retweeted
Day 5 of #GamedevJS! Worked on sound effects and 3D modeling today. The more I build, the more ideas pop up! (ツ)ノ Check out the current state of the model. 🦀
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Gamedev.js retweeted
#gamedevjs day 5: - 12 hours - 1023 lines of code - Finished game states (win => next, blocked => reset, successful test => return to editor) - Fixed (finished implementing) the red and purple zones
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Gamedev.js retweeted
#gamedevjs A little death animation. I wanted to go for a cartoonish look. Can't wait to see how it turns out once we add the sound effects.
#gamedevjs I created an animation to let the player know that they are currently on cooldown and therefore cannot parry
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