#GamedevJS Jam 2026 - Day 7: I started putting the main game scene together today, but progress has been a little slow 🦥. At least it’s finally starting to look like an actual party 🪩. Let’s hope my development MACHINE 🤖 shifts into a higher gear tomorrow 😉
My fav thing about making something for #gamedevjs#gamejam was finding out about @wavedash ... browsed the sponsor subcategories and I might have found perfect place for my games after poor experiences with Steamworks. Took a day off the jam to test Lane Protocol running there!
Jour 5/13
On se reproche d'une première version jouable ! Le jeu prend forme mais il reste tellement de chose à faire et si peu de temps devant nous.
Les premières intégrations graphiques ont pris du temps mais ça valait le coup :) Votre avis ?
#gamedevjs#gamedev
#gamedevjs day 6:
- 14h
- 1156 lines of code
- Debugged and improved the editor and the gameplay as much as possible (for now)...
That leaves me 7 days to implement all the levels!
Whoo! Day 6 on the #gamedevjs jam and I've finally finished the coding section. Don't know if that's a lot of time or not, but at least the final prototype is looking pretty playable! Now I can finally move on to the polishing part.
#GamedevJS Jam 2026 - Day 6: I was visiting friends today, so game dev time was a bit limited. Still, I used the 🚂 ride to set up my game scene while rolling through the beautiful 🇨🇭 countryside ☀️. And as promised yesterday, here’s a little sneak peek at my art „skills“.
Started late on #gamedevjs#gamejam and might be cooking... game idea I have is a "reverse rhythm deckbuilder game" where you play asa robot DJ and assemble beats on the fly. Hopefully can have the deckbuilder elements in soon! Made with @phaser_ ! #indiegamedev#gamedev
Just started learning @phaser_ for @Gamedevjs 2026 Game jam and as a web game dev that has built multiple games using just vanilla frontend languages, Phaser + Typescript can be a breath of fresh air when you learn the basics and essential tools to get the ball rolling 🤠
Day 5 of #GamedevJS!
Worked on sound effects and 3D modeling today.
The more I build, the more ideas pop up! (ツ)ノ
Check out the current state of the model. 🦀
#gamedevjs day 5:
- 12 hours
- 1023 lines of code
- Finished game states (win => next, blocked => reset, successful test => return to editor)
- Fixed (finished implementing) the red and purple zones