#GamedevJS Jam 2026 - Day 3: I am deep in proof-of-concept mode and busy setting up all the systems 😮💨. I've also got some first art 🎨 and sound 🎹 in place now. I'm not convinced the placeholder art is actually an upgrade over yesterday's scribbles 😂.
#gamedevjs 2026 Devlog
Using the BMAD method to generate and arbitrate choices for building my architecture document (TDD), I confronted it with another AI (important), to challenge it... to challenge it again...
My TDD was 800 lines.. it's now almost 2000 🤣
Jam devs: stop wasting day 1 rebuilding movement, physics, vehicles, and UI.
I open-sourced Kinema:
a playable 3D browser game starter built with TypeScript + Three.js/WebGPU + Rapier.
Built with AI help.
github.com/2600th/Kinema#gamedevjs#threejs#webgamedev
Day 2 of #GamedevJS!
Worked on the prototype, 3D modeling, and music today. While I had to "subtract" some elements for optimization and time, that process actually sparked fresh ideas that I’m even more excited about! (ツ)ノ
We’re sponsoring #GamedevJS Jam 2026! 🎮
The jam runs from April 13th to 26th, and there are eight 12-month #GDevelop Gold licenses up for grabs for participants.
Jour 2/13
Je pars sur une base de gameplay type Survivor. Oui ce n'est pas la manière la plus originale pour aborder le thème.. Mais pas d'inquiétude j'ai déjà une idée de twist !
J'ai avancé plutôt lentement hier, le projet est setup et on a un controller
#gamedevjs#gamedev
#gamedevjs 26 Devlog
I've been lucky enough to ship several games for various jams last years, so I've built up dynamics and lessons learned that I can reuse as a foundation to improve for future games.
Here's the most recent one Redshift Survivor, made for #threejsjourney ⬇️
At first, I tried to use Defold Box2D Physics to clone Hill Climb Race. But I found this was very difficult later because this need so many Spites and Collision Objects. So I decided to don’t use any Physics. Finally, it works very well 🥳
#gamedevjs#gamedev#MadeWithDefold
Gamedev.js Jam 2026 entry!
A dude messed up and now his arms are a cannon & a hook, pressing buttons is nearly impossible lol.
First time doing 3D, it's brutal!! The uncle himself is becoming the machine, help!!
#GamedevJS#gamedevjsjam#gamedev#indiedev
It's day two of #GamedevJS Jam 2026!
Be sure to deploy your game to Wavedash to be eligible to win the challenge that we're hosting within the jam!
The Wavedash challenge has its own unique prize pool and we'll be selecting winners at the end of the competition.
Good luck!
#GamedevJS Jam 2026 - Day 2: I finally settled on a promising game idea and wrote a short game design document 📄. I also put together a mockup of the main game scene 🪩. Can you guess what the game is about? 🧑🦱🤖