80Level: .@babylonjs' Jason Carter elaborated on the tools and features available for developers in Babylon.js and discussed its versatility for deployment in both web browsers and native applications.
Details: 80.lv/articles/babylon-js-a-…#gamedev#gam…
Building 3D worlds in a collaborative way assisted by an AI generating code for you!
In this demo, I'm using Microsoft Teams AI and Azure #OpenAI to generate @babylonjs code in a meeting, while using #TeamsToolkit for the developer experience.
Is it the future of 3D design?
Alright, I wanted to share with the world that we have pushed the first version of our NodeGeometry for #babylonjs. I keep adding new nodes because it is so fun.
Wanna play with procedural geometry with node based UI?
Learn more here: doc.babylonjs.com/features/f…
Frame now supports 1,000 users at once in the same Frame. No sharding, no streaming....just the web. Mic drop. 🎤 Read the blog post: learn.framevr.io/post/scale
Made my own implementation of Parallax Occlusion Mapping for @babylonjs Node Material Editor.
Uses 2 custom GLSL blocks:
- 1 for TBN
- 1 for POM
Graph in comments🙂