With @babylonjs 6.0 and #havok, physics are blazingly fast ! I just made a softbody simulation experiment, which is so smooth that it's oddly satisfying to play with.
Try messing with the air pressure for a quick stress release...
softbody-demo.dot-sine.com#gamedev#physics
Today at @nakerwave we upgraded from @babylonjs 5.3 to 6.0. As usual, no code to update and no path to change, everything works! Considering the complexity of the library, the number of files/folders, and the thousands of commits made since then, this is truly amazing! 👏
Dive into #ECOVERSE — Experience the stunning virtual nature of our multiuser water world, created using #WebXR and @babylonjs v5. Can't wait to explore the possibilities of Babylon 6! Check out this in-world footage and let us know your thoughts, 💚or 🔁 #vr#Babylon#metaverse
Babylon.js is at the core of our application, today we updated our code to use v6.0 of this amazing 3D engine by changing a single line of code in our package.json 😋 While we focus on parametric design, babylonjs makes our scenes look stunning. We highly recommend #BabylonJS6!
I read a lot of people mentioning that #babylonjs is big. While it is true if you take THE WHOLE engine, it is definitely untrue when you hand pick what you need with our ES6 support: doc.babylonjs.com/setup/fram…
You can get a full scene for 270kb :)
Since @babylonjs got to 6.0, i felt like experimenting around with #VFX and the amazing built-in #nodematerialeditor.
I wanted a burning trail effect, and with some procedural mesh to support the #shader, it turned out pretty good. #babylonjs#gamedev
Babylon.js 6 was just released.
This free and open source Javascript/Typescript 3D game engine just got a massive upgrade... including Havok 3D physics support!
gamefromscratch.com/babylon-…#gamedev#indiedev
Yesterday was a massive day for the team :) #babylonjs 6.0 is now officially released so you can try our cool demo demonstrating the power of our Havok plugin (but also thin instances or cascaded shadows): theplayroom.babylonjs.com/